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Damage Calculation [Logged in view]
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2005-02-11 11:38:16
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Damage calculation
Times strength by 10 for attack damage
Times defence by 2 for defending assult
Accuracy
1 - have to roll 10+ for hit
2 - have to roll 9+
3 - have to roll 8+
4 - have to roll 7+
5 - have to roll 6+
6 - have to roll 5+
7 - have to roll 4+
8 - have to roll 3+
9 - have to roll 2+
10- auto hit
Agility
1 - have to roll 10+ for dodge
2 - have to roll 9+
3 - have to roll 8+
4 - have to roll 7+
5 - have to roll 6+
6 - have to roll 5+
7 - have to roll 4+
8 - have to roll 3+
9 - have to roll 2+
10- auto dodge
If a 10+ is rolled for both Accuracy and Agility, the highest number wins:
eg: 10 agility, 12 accuracy. HIT!!
If two numbers are the same at 10+, no damage is done.
Rolling a double on you accuracy doubles your attack that go.
eg: Accuracy - 3, roll 8 for hit, two 4's are rolled. DOUBLE DAMAGE THAT TURN!!
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